ReaLNG

Partner

STC-Group

Client

ReaLNG

Deliverables

Unity 3D Virtual Environment
Training Modules ReaLNG Experience
HTC VIVE Hardware Setup

Techniques

Animating
Modeling
Texturing
Graphic Design
Interface Design
Level Design
Sound Design
C# Programming

CASE DESCRIPTION

In cooperation with STC we’ve created a virtual environment called the LNG Experience.

Our team worked proudly to build the core of this project within 4 months and we succeeded.

 LNG Experience is a virtual simulation built in Unity 5 for HTC VIVE. A full in-house production. It serves as an educational program for students who are studying at the STC-Group to learn how to control a ship with the LNG’s engine design. So, when something goes wrong in the ship’s engine, the student will get a new task with information on how to fix the problem, what protocol to follow or where to look.

 

This is a step forward because in real life it is too dangerous to train people in a practical way on those ships. With our program, they can now make the mistakes they can’t make in real life and that’s where the students are able to learn more than from only books. We are planning on accomplishing more of these projects to create a better, safer and most important, a realistic learning environment.

APPROACH

STC-Group created a training program for the LNG’s engine design before we got in contact. After our first meeting, it became clear what STC-group wanted and so we started off together, concepting, gathering samples, information and all the details of everything we wanted to include in the experience. Together we created ReaLNG Experience.

01.

SCRIPT AND CONCEPTING

With STC already having a training program, the experience of our developers and our two companies sharing the same vision, our concepting went flawless. We worked closely together with teachers and technicians of the STC-Group to come as close to realism and their ideas of interaction as possible.

02.

REFERENCE MATERIAL

To create a realistic environment of the LNG’s engine design we had to obtain as much information as possible. This ranged from sound samples to closeup pictures of the engine components. We had everything carefully documented in order to recreate these objects as realistically as possible.

03.

GREYBOXING

The best way to show an early version of the environment is the greybox.
The greybox is a design wireframe of a virtual environment. The greybox shows where will the engine be placed, the pipelines break through, and what the dynamics of the surrounding are.

 
 

04.

PRODUCTION

Every scratch and every screw counts. We created models for every component in the environment. The valves, pipelines, stairs, doors, walls, floors lights, every single thing built by our developers to create an environment as close to the real thing as possible. Painting the models and giving them a metal feel or maybe plastic, makes a huge difference. Things as sound and lighting are really important and not to forget, bringing all these things to live by animation.

05.

PROGRAMMING

With the environment finished and every model built, we needed to create the structure of the ReaLNG Experience. This is the moment when we look at the concept, we have the training program and now it’s time to connect the dots by programming. This would include actions such as pressing buttons, moving to certain places in the simulation, using certain tools or simply reading information. Programming is one of the essential stages in creating a virtual experience because if there are no events it isn’t much of an experience