For this project there were no CAD drawings or 3D models available.
Therefore we used photomapping to lay out an overview and started modeling from there.
Actual video footage was shot on site and later used in the virtual water.
Due to the lack of CAD information or other drawings, we used a technique where we use photos to get a spatial image of the tub.
From there we worked our way to a full 3D model.
An indispensible part of a hottub is water ofcourse.
Due to the deployment platform being mobile devices, things like actual water simulation would be way too heavy to run.
For that purpose we wrote a custom water shader to which we applied video footage from one of the hottubs.
We took these parts, combined them with our Augmented Reality engine IN2AR, and put them into an app.
By adding an interface where the user can choose colors and control the jets and water level, we created an extra level of interactivity.